AI Insights · Timothy · April 2022
Top 5 Shooter Games on Android in the Netherlands: Q1 2022 Performance
Discover the performance of the top 5 shooter games on the Android platform in the Netherlands during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 shooter games on the Android platform in the Netherlands showcased interesting performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
PUBG MOBILE demonstrated varied trends in Q1 2022. Weekly revenue peaked at approximately $22.3K in mid-January, while the lowest revenue was around $13K in early February. Downloads saw a high of 5.2K in the second week of January, gradually declining to 2.5K by early March. Active users fluctuated, starting at 44.8K in late December and ending at around 45.6K by the end of March.
Call of Duty: Mobile Season 8 also had notable performance metrics. Weekly revenue started at $21.2K in late December and decreased to approximately $9.8K by mid-March, before rising again to $13.2K at the end of the quarter. Downloads were relatively stable, peaking at 2.6K in late December and reaching a low of 1.3K in early March. Active users showed a slight decline from 49.1K in late December to 42.6K by the end of March.
War Robots Multiplayer Battles experienced fluctuations in its metrics. Revenue peaked at $8.1K in late December, dipped to $5.3K in mid-February, and recovered to $7.8K by the end of March. Downloads varied, with a high of 1.2K in mid-February and a low of 440 in late March. Active users started at 4.6K in late December and decreased to 3.5K by the end of the quarter.
World of Tanks Blitz saw its weekly revenue peak at $7.3K in late December, gradually declining to around $2.2K by the end of March. Downloads remained consistent, ranging from 660 to 864 throughout the quarter. Active users were steady, starting at 3.3K in late December and ending at 3.3K in late March.
Modern Warships: Naval Battles had a dynamic performance in Q1 2022. Revenue saw a significant increase from $465 in late December to a peak of $11.9K in mid-March. Downloads were relatively low, peaking at 487 in late February. Active users rose from 1.7K in late December to 2.3K in mid-March, maintaining around 2.2K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.